Alternatively, her Push It Star Power is useful as it can push enemies away from the safe while defending, and push defending enemies away when attacking the enemy safe (allowing shorter-ranged Brawlers to offend easier). Combined with her fast Super charge rate and Mass Tax Star Power, she can repeatedly use her Super on the safe while reducing damage taken so she survives longer. She can also recharge her Super if she hits defending enemies along with the safe. The heist safe counts as a special target to Colette, meaning that at Power Level 11, she can do around 3000 damage per hit with her Super, effectively dealing 6000 damage, or around 10% of the safe's health, with one Super. Colette is a very strong Brawler in Heist.Be mindful about how the enemy can counter your two shots and Super combo, such as shields, healing, or damage debuffs. When using Colette in Showdown, keep chipping off at enemies' health at a distance until you can use your Super or Na-ah Gadget to finish them off.Additionally, Colette can push Brawlers into the gas or meteors in Showdown and Knockout. It also guarantees that the Colette can hit the enemy twice with her Super as the enemies are unable to dodge. Another use is to remove the ball from an enemy in Brawl Ball. In 3v3 modes, it can be used to either interrupt a Brawler's Super, like Frank's, or to push them away to help buy teammates some time to gain control of the center of the map. Colette's Push It Star Power can be used like Gale's Super. Her Super's large width can hit multiple enemies, and if she hits two Brawlers both when dashing forward and dashing back, she immediately charges another Super, effectively allowing her to use her Super again for massive amounts of damage.
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